Post by Flannel on Dec 14, 2013 18:10:14 GMT
Starting a Role-Play is simple but will take patience and will be a bit time-consuming. Finding members, updating the list, keeping up with your Role-Play in general are all of the parts that can be stressful in creating a Role-Play. If you need help creating your Role-Play thread, you've come to the right place.
Content:
-Setting/Introduction
-Story
-Slots And Reserves
-Rules
-Starting Your Role-Play
Setting and Introduction
A lot of what most people tend to do is rush their Role-Play. They don't take time to think and come up with a intriguing plot. I tend to jot down ideas, and the one I like the most I go into depth on it's development. You're going to want to include background information on the Role-Play. This gives the readers a better look at the Role-Play and helps them decide whether or not they would like to join. Some people like modern-day Role-Plays, other's don't.
Conflict and Plot Development
Conflict is one of the main aspects of a Role-Play that keeps the members entertained. Whether it be fighting. war, or relationships, conflict is guaranteed to keep your members posting and a good way to keep your Role-Play alive. Of course, all things have their pro's and con's. Some members may believe the Role-Play is either progressing to fast, or to slow. As GM (Game Master) it is important for you to make sure the Role-Play is maintaining a steady pace. The beginning of the Role-Play is always a bit slow when the characters meet, but it's definitely worth it.
Keeping in touch with your members
Somewhere you will need to mention that if a member has something going on or they are going on vacation, etc. That they need to PM you, and let the other member know through OOC (Out-Of-Character). If they don't, the Role-Play will steer off track and will soon become confusing. This being said; this is an important fact to remember.
Story
Role-Play. The story pulls people in, depending on their likes and dislikes. Some people like vampires, Harry Potter, etc. It's up to you to try and connect with other people.
Mainstream Stories
A lot of people tend to do this, which is bad. By this I mean; people tend to make their stories and base them around Vampire Romances, High School Drama, etc. In lighter terms; They don't make their stories unique.
You want to make your story interesting and bold, so it will stand out among other Role-Plays and attract members to join. If not, your Role-Play may remain dead. I don't want to have to plan a funeral, so keep it interesting. (;
Slots/Reserves
It's up to you how many slots a person may have and vice versa for your reservations. If you've made a Role-Play before, you may be ready for people to create 2+ characters, but if you haven't, I'd suggest adding a rule that says you may have 1 character; 1 reservation. Otherwise you may get bombarded with Forms and Reserves, which can be pretty stressful. (I learned this the hard way. ;-; )
Rules
When creating your rules, you may get stuck and find you have very little. Here's a list of rules you will definitely want to include, or your RP will be a wreck.
-PG-13.
-No god-modding (Invisible characters)
-The length of the posts they make
-Proper Grammar
-They must abide by all of the site's rules
-Breaking the rules; resulting in a warning, 3 warnings equals a kick from the Role-Play.
-Respecting other members
With these rules, your rules, your Role-Play should maintain stability.
Starting your Role-Play
When starting your Role-Play, it's best to PM the members of the Role-Play so they know and do not get left behind; trust me, when you get behind in a Role-Play, it sucks. Starting the Role-Play will by far be the most stressful part of your job as GM, keeping up with the posts will be as well. It's important that you return to your RP everyday, if not YOU could be the one that ends up behind, which isn't good.
I wish you all good luck, to the ones new to making Role-Plays and even the ones who just needed help. Any other questions can be reported to myself, or any other staff member.
Content:
-Setting/Introduction
-Story
-Slots And Reserves
-Rules
-Starting Your Role-Play
Setting and Introduction
A lot of what most people tend to do is rush their Role-Play. They don't take time to think and come up with a intriguing plot. I tend to jot down ideas, and the one I like the most I go into depth on it's development. You're going to want to include background information on the Role-Play. This gives the readers a better look at the Role-Play and helps them decide whether or not they would like to join. Some people like modern-day Role-Plays, other's don't.
Conflict and Plot Development
Conflict is one of the main aspects of a Role-Play that keeps the members entertained. Whether it be fighting. war, or relationships, conflict is guaranteed to keep your members posting and a good way to keep your Role-Play alive. Of course, all things have their pro's and con's. Some members may believe the Role-Play is either progressing to fast, or to slow. As GM (Game Master) it is important for you to make sure the Role-Play is maintaining a steady pace. The beginning of the Role-Play is always a bit slow when the characters meet, but it's definitely worth it.
Keeping in touch with your members
Somewhere you will need to mention that if a member has something going on or they are going on vacation, etc. That they need to PM you, and let the other member know through OOC (Out-Of-Character). If they don't, the Role-Play will steer off track and will soon become confusing. This being said; this is an important fact to remember.
Story
Role-Play. The story pulls people in, depending on their likes and dislikes. Some people like vampires, Harry Potter, etc. It's up to you to try and connect with other people.
Mainstream Stories
A lot of people tend to do this, which is bad. By this I mean; people tend to make their stories and base them around Vampire Romances, High School Drama, etc. In lighter terms; They don't make their stories unique.
You want to make your story interesting and bold, so it will stand out among other Role-Plays and attract members to join. If not, your Role-Play may remain dead. I don't want to have to plan a funeral, so keep it interesting. (;
Slots/Reserves
It's up to you how many slots a person may have and vice versa for your reservations. If you've made a Role-Play before, you may be ready for people to create 2+ characters, but if you haven't, I'd suggest adding a rule that says you may have 1 character; 1 reservation. Otherwise you may get bombarded with Forms and Reserves, which can be pretty stressful. (I learned this the hard way. ;-; )
Rules
When creating your rules, you may get stuck and find you have very little. Here's a list of rules you will definitely want to include, or your RP will be a wreck.
-PG-13.
-No god-modding (Invisible characters)
-The length of the posts they make
-Proper Grammar
-They must abide by all of the site's rules
-Breaking the rules; resulting in a warning, 3 warnings equals a kick from the Role-Play.
-Respecting other members
With these rules, your rules, your Role-Play should maintain stability.
Starting your Role-Play
When starting your Role-Play, it's best to PM the members of the Role-Play so they know and do not get left behind; trust me, when you get behind in a Role-Play, it sucks. Starting the Role-Play will by far be the most stressful part of your job as GM, keeping up with the posts will be as well. It's important that you return to your RP everyday, if not YOU could be the one that ends up behind, which isn't good.
I wish you all good luck, to the ones new to making Role-Plays and even the ones who just needed help. Any other questions can be reported to myself, or any other staff member.